29.9.11

Don King's Prizefighter

Don King Presents: Prizefighter is the latest attempt on the Xbox 360 to add depth to an existing genre, which in gaming terms will shortly be found in the bargain bin muttering that it could have been a contender, and could have been somebody.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

The controls of Prizefighter are probably one of the more competently arranged aspects, with 4 basic punches mapped on to the face buttons, the right trigger toggling these between body and head shots, and a right and a left uppercut performed by X and Y or A and B simultaneously. A few extra buttons involve ducking and weaving and raising your guard, and despite the speed at which this will all get thrown at you in the initial training bout, it becomes intuitive quickly, enabling you to find the punch you want even in the thick of the action.

The individual punches do snap out with a reasonable enthusiasm, and if judged entirely on one fighter throwing and landing one punch, it would be a pretty good title. Unfortunately Prizefighter falls apart when the gamer has the audacity and poor sportsmanship to then want to land a following, associated blow rather than wait patiently for the other chaps turn. The concept of combinations is essentially non existent here, and rather than being able to fluidly string together punches as the situation calls for it, a-ducking and a-weaving, there are instead a grand total of about four 3-hit combinations that actually work to any extent and you'll find yourself repeating those over and over.

As you chip away at your opponent, in the bottom right hand corner an adrenaline meter will fill up based on successful hits. There are sections three in this meter of might, each one representing the use of a special punch. Landing one of these jawbreakers will make short work of the majority of the opponents health bar, and if not already decked a few follow up knocks will put them down. These punches are pretty much the match deciders, cheapening all the other pugilistic action into simply frenetic chipping at each other until unleashing a wild and career-ending gazelle punch. I pity the fool, most sincerely. Should all three of the adrenal bars fill up then you can use your secret weapon, reveal your true form, play your trump card, unleash your ultimate secret technique or whatever other madness the characters in anime tend to say before glowing, changing colour and kicking the stuffing out of the antagonist. In this iteration the screen will go misty red and you will briefly become the berserker foretold in legend, each punch a hammer blow and a knockdown effectively guaranteed.

The animation and mapping of the character models is far from terrible, but is by the same token unimpressive. The graphical moments that will stand out are the fairly frequent clipping problems when a forearm will phase right through an opponents head, or an allegedly successful punch will fall noticeably short in what looks to be a parody of bad fight choreography on 70's Star Trek. Given that the programmers has exactly two characters to animate and get the modelling right for, moving slowly insides a very limited space, and one of which is always you anyway, it seems odd that the fighters often seem so disassociated from each other actions.

So the actual boxing in Prizefighter isn't up to much, and you'll probably get a better sense of pugilism in Wii Sports, but what does Mr King intend to distract us from these shortcomings with? What does the man who's added almost as many hybrid words to parlance as President Bush proffer to dazzle us? Will there be spectaclarosity, or will the whole show be a victim with extreme fectaculosity of its own magnormous pompestuity? (All genuine King-isms)

It's mostly the latter, as all Prizefighter has to offer in the stead of a competent fight mechanic is FMV sequences, repetitive stat-building minigames, the Adrenalin system and an unimpressive build-a-fighter option. It truly is a Don King game - where the hoopla outside of the ring is overhyped to pull focus from the dubious nature of what goes on within it. In career mode you will fight as The Kid, biffing your way up from the grimy neighbourhood gym to the big time heavyweight champeen title in Vegas. The level progression is dictated by winning three or four fights, followed by taking down the regional champion before moving up to a higher bracket of boxers and winning purses. The fight money is in fact purely decorative, and the only discernable purpose of being told how much you win is as a vague gauge of the opponent's difficulty level, but this is frequently inconsistent. It's the FMV sequences that are played through every couple of brackets or so that actually introduces the Don King elements, as the take the form of a sports documentary following your career. As well as Mr King lending us his splendiferous sagacity, there's a cast of trainers, ex-girlfriends, agents, family members and actual genuine boxers and sports pundits spinning out some sort of background against which the repetitive fights are meant to have meaning. What is confusing is you can't really tell who in the footage is meant to be a character and who is making a cameo appearance.

A few of the boxers you'll recognise, several of the sport journalists are clearly the real deal, but many of the pundits act so badly its actually hard to tell between them and the its-either-this-or-porn character actors. I'm looking at you, actor turned sports documentary maker Mario Van Peebles. There's a few snarling panto villains, a sleazy agent, and of course Don King who already walks amongst us a caricature of a caricature. It's highly ignorable and adds exactly nothing to the drama or lack thereof within the ring.

Between fights your character will be given the opportunity to train up their statistics (strength, stamina, agility and dexterity) on two of four gym routines - shuttle run, heavy bag, focus mitts, jump rope and speed bag. The large number of overall fights your boxer will be put through, and the concomitant amount f time you'll spend in the gym means that you will slowly build quite a specific boxer statistics wise. Even small changes in your fighter's stats do actually make themselves felt in the ring, so there is a decent sense of progression and gaining competence. However, the gym routines are themselves uniformly dull, at best an uninspired Guitar Hero rhythm game, at worst an actual chore to perform. You'll be spending a lot of time in the gym, which translates as hours repeating the same four repetitive exercises, which I'm sure is a fairly accurate portrayal of intensive gymnastic regimens, but not a good way to make a fun game.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

Breaks from the monotony are offered in the way of special events being offered to you instead of one of your limited training slots before a fight. Some of these will be training events, where you will retreat into the mountains to fight bears or whatever, and come back a week later with your stats boosted at the cost of your image in the public eye. Conversely, you can accept offers to hang out in the coolest bar with the VIP and the movie stars which will increase your popularity at the cost of some of your statistics. The benefit of being more famous, aside from pointlessly boosting the prize money of each fight, is to start each fight with elevated levels of adrenaline, putting the wrecking ball punch in closer reach. This initially interesting system lacks the strength of its conviction, as fully partaking of either route will ultimately be detrimental to your fighter's chances, the game pushing you towards a pedestrian balance.

For variety, Old Trainer Joe (or whatever his name is) will every so often be found sitting in your office, replacing the option to train further or book another fight. With a sigh of exasperated tolerance usually reserved for talkative elderly relatives you will click on and be forced to play through a 'classic' match of old, featuring bygone boxing legends. You can tell its in the past due to the colours giving way to sepia and the warbling jazz track playing in the background, see? These matches don't really go anywhere or benefit your career mode in any way, and can usually be actually lost in short order just to get them out of the way. It's actually quite galling to have spent the last three hours squeezing up your stats in just the way you've been planning to then be repeatedly sidelined into the body of a preset historical figure that reacts with the comparative grace and dexterity of a buffalo. Yes, thank you Old Trainer Joe, have a toffee, come back anytime, ooh look your television show is on, would you like a blanket? From these episodes you learn or divine nothing except once upon a time people would not automatically demand a refund if it turned out to be two white guys fight.

Designing your own fighter is a predictably unsuccessful feature. As with nearly every other title that has given you the chance to facially design your character by altering the values for eyes, nose, brow, cheekbones, etc you will inevitably end up with something that looks like it came from a very insular community where everyone has the same surname. It is at least a chance to enjoy the pure science fiction of creating a London born Caucasian with a beard who could become the boxing champion of anywhere more than his own front room or outside Wetherspoons on a Saturday night.

The online multiplayer fights for Prizefighter involve some almost inexplicable choices. The entire mechanic of the fights has been changed, doing away completely with the depleting health bar over the course of multiple knockdowns, instead requiring a special punch to be delivered to have any sort of lasting impact what so ever. What was originally an onerous chipping away in pursuit of the sucker punch career mode is exacerbated five-fold in multiplayer. The result is a repetitive flurry of blind blows reminiscent of little girls fighting, if little girls fighting eventually culminated in one of them lamping the other right in the nose.

26.9.11

Cheap Shock Doctor Boy's NeoGrip Football Forearm Guard (Black) for $16.99 Shock Doctor

Shock Doctor Boy's NeoGrip Football Forearm Guard (Black) Review





CHECK PRICE TODAY!






Technical Details

  • Polyester, Spandex, Neoprene
  • Protection from surface and turf scrapes
  • Reversible





Shock Doctor Boy's NeoGrip Football Forearm Guard (Black) Overview


The reversible NeoGrip Football Forearm Guard features a grippy neoprene surface on one side and a fabric-covered surface on the other to meet football rule requirements. 5mm thickness ensures protection from surface and turf scrapes.

24.9.11

Hammer Lock from Guard Jerry Jones MMA Nutley NJ wrestling submission grappling

Jerry Jones - Hammer Lock or KimoraJerry Jones Ultimate Mixed Martial Arts, Nutley NJ 07110 MMA submission grappling Drills for children or adults, Jerry Jones Ultimate Martial Arts, Nutley NJ 07110, 973-662-9662 or www.Submit2no1.com, email at jjultimate@aol.com for a free class. Jerry Jones has been teaching MMA and Grappling since 1993 so we are hear to stay. We have produce many National and World Champions in submission grappling tournaments like NAGA World Championships, NAGA Nationals, NAGC, NAGA Battle at the Beach, and ADCC. Jerry was honored to receive, NAGA Instructor of the Year 2003. Jerry Jones Ultimate Mixed Martial Arts teach classes from tiny tots (potty trained) thru people into their seventies (also potty Trained ;o) - and have separate classes for age, ability and goals, from pro's to Joe's. Jerry Jones was awarded Instructor of the Year 2008 from Martial Arts Teacher's Association by president and founder John Graden, a student and world class fighter under the amazing Joe Lewis. Mr. Graden the founder of Napma and MATA appointed Jerry Jones to be on the MATA Advisory Board to help other school owners in the area of MMA (Mixed Martial Arts) and Grappling to be more competent in their techniques, the area of how to teach, safety, and Curriculum design. Jerry Jones teaches many school owners and students all over North America. Mrs. Jones is always demonstrating the proper technique and is also great at winning fights;) The Jones family of seven all ...

22.9.11

Karl and Jimmy - Grappling Practice

Here's Karl and Jimmy working on their new techniques. karl schulenburg kimmy zei woodstock mixed martial arts wmma wmma.com schulenburg family young hong karate institute prostar pro-star grappling takedowns www.prostarmma.com kickboxing bjj brazilian jiu jitsu jiu-jitsu kick boxing punch thai mixed martial arts MMA UFC ultimate fighting championship pride IFL ultimate fighter kurt schulenburg carolyn schulenburg joe brignoli joey joseph jerry jones john graden david bybee frank shamrock chuck norris liddell bas rutten gracie mata teachers association kids taekwondo tkd drills woodstock illinois chicago kids jab cross overhand right hook to body uppercut upper cut focus pads mitts sparring games left hook thai kick straight right straight knee thai knee clinch full mount side mount escape roll guard half full butterfly head north south takedown take down single double sprawl arm bar hammer lock hammerlock reverse keylock key lock bearhug bear hug forearm fore arm snatch low leg headlock front fight stance fighter defense 1 2 3 4 stand up standup position full nelson pass catting out guillotine counter scoop class classroom movement knee kneebar pummel over and under plum tie up tie-up block blocks warmup warm-ups warm ups spin active standing ankle pick foot touch back backward backwards jump side sidekick hook front transition combo combination duck slip evade weave submission submissions www.martialartsteachers.com capping cap

20.9.11

Great Price Shock Doctor 521-01-10 for $15.00 Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black)

Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black) Review





CHECK PRICE TODAY!






Technical Details

  • 87% Polyester, 13% Spandex
  • CrushTech? can withstand thousands of impact cycles with absolutely no loss of efficacy
  • Anti-microbial
  • Moisture wicking





Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black) Overview


The Reflex Football Forearm Guard offers superior forearm impact protection in a low-profile, vented CrushTech™ impact pad. Unlike foam pads, which degrade with every impact, CrushTech™ offers consistent protection for thousands of impacts. Features anti-microbial 4-way stretch fabric and moisture wicking pad linings to keep athletes dry and cool and to minimize odor.

17.9.11

Stay Down, Old Abram [Book 2: Chapters: 1-14 "Whatyoumacalitt"]

It was one of those odd days, and it would end up being even more coincidental before it ended, a nice overly warm day in the spring of l976. Chris had gotten his Buck Sergeant strips and therefore was eligible now for additional assignments, duties required by sergeant level personnel, thus, this Monday he was given a special assigned to take some nuclear waste, consisting of several twenty-five gallon canisters, to the 69th Ordnance Group, some ninety-miles away. Along with the truck driver, a Private First Class Presley, and a Corporal by the name of Meeks, whom was his second, or back up guard, they both jumped on the back of the five-ton truck, the driver in the front, and in the late morning sun, headed out to the 69th, all three soldiers, with their M16 rifles by their sides: locked and loaded.

Sergeant Wright never really liked using his time for other than Surety purposes, such as guard duty, or delivering soldiers to prison, or even nuclear waste jobs--, but it was part of the overall duties of sergeants now, as was other duties specifically for sergeants, and in a way he liked the idea of being a sergeant, and with such expectations, thus he took it with pride, not complaining: in addition, there were not that many sergeants with high security clearances on base, which was a requirement for the overall responsibilities of many needed tasks.

As they drove down the autobahn [freeway] the young sergeant looking east for suspicious people and west--from on top of the five-ton tuck down into their cars; also, often checking the twenty-canisters each holding twenty-five galleons of nuclear waste. It seemed to him some might be leaking around the seams of the top of two canisters, but they weren't after closer observation.

At the 69th

Sergeant Wright had the driver remain in the back of the open truck, having it park close by the 69th Ordinance Group's main Mess Hall, while he and the corporal went into it for lunch, it was 1:15 PM. He had notified the authorities on base he was holding the stockpile at its present location, by way of a phone located nearby. And they suggested he remain there while they send down a police escort along with additional guards to follow the truck to its destination-site. In the mean time, he need only remain at the Mess Hall, and the truck would be back in an hour or so, and they could head on back to the 545th. Accordingly, the Sergeant would bring a bag lunch for the driver.

As they walked into the Mess Hall--stepping up and over steps and a ridge in the middle of the doorway--the corporal following etcetera, they both, the assistant and the sergeant, disengaged the M16-clip-magazine of bullets from the rifle, putting them inside pouches on their ammo-belts, mussels down as they walked into the dinning area. Now looking back at the sun and its heat hitting the truck, it was refreshing to be out of the sun, therefore, he witnessed the driver talking to the Military Police, as he wiped his brow. Then he gave his rifle to the Corporal, and went in line along with other soldiers to get two trays of food. They had found a table somewhat close to the door; surprisingly so, since it looked quite jam-packed, for as Chris looked about, all the tables were now taken, funny he thought, humorous how did his eye catch this one. And then as he sat down with his two trays, a stranger from a nearby table stood up, it seemed obvious too obvious, or so the stranger made it seem that way, then he started walking over toward Chris' table.

"Can I bother you by asking you a question there: Buck Sergeant," ask the stranger, a Staff Sergeant, speaking in a Midwestern style, slowly with a middle tone to it. Said the sergeant without hesitation, since Chris nodded his head yes, with his eyes giving a signal of: 'sure, why not...' said:

"Familiar, --you look familiar," he repeated himself for better clarification.

Chris took a great look, said with haste--:

"Whatyoumacallit, (a pause), you're...are you, I mean you look like Whatyoumacallit," then it came to mind, the name, it got burped out: "Chick Evens!" said Sergeant Chris Wright.

Having said that, the conversation rang loud and clear, along parallels one might say, they were High School friends, and neighborhood friends: not one he [he being: Chris] hung around with per se, but one that hung around the Cayuga Street Gang, the area the police called, 'Donkeyland,' of St. Paul, Minnesota in the Mid-l960's. They had gotten drunk a few times with a group of people, and caused a little ruckus in the halls of Old Washington High School, off Rice and Cook streets. They both had been to Vietnam also, not together, but both there at different times; the last time they had met one another, was in Boot Camp, at Fort Bragg, North Carolina, in l969, he: Chick Evens was polishing his boots, when Chris showed up to say hello at his barracks--at Fort Bragg.

"It's me, and that's you, you all right," said Chris, adding, "Small world I'd say," as he wiped his mouth from the spaghetti he had just swallowed.

Chris then asked Staff Sergeant Evens, with a wave of his hand to join them, and Chick pulled up a chair, as they both noticed Chick's friends went on talking about whatever they were talking about. Both old friends become quite comfortable of one another within a few minutes and both delivered an update report on their lives. Chris knew, soldiers often ran into old Army buddies as years went by, for this had happened in Vietnam as well, where he had met, better put, ran into a friend who owed him money, $2 to be exact--but he wasn't from his state. In any case, it wasn't all that unusual, especially when they were in the same MOS [Military Occupation], and both Sergeants were in ordinance field, but the chances of meeting a friend from your home town, and High School, seemed too coincidental--a long shot, but none the less, it was as it was. And here, the two sergeants talked about old times, simple things men talk about, as: camaraderie took place; a beam of pride, and a nice break in the everyday life of both of them.

13.

Between Fights

Chris sat reflecting upon his Army career, his travels, his back home city life--his old friend came to mind, Chick Evens also, as the sound of crash and a bang come from a room down the barrack's hallway. Chick was a poet of sorts--he remembered--in his neighborhood, kind of a singing poet if he recalled right; he had also taken karate up, and for the most part was just a down-home good-old-boy, a friend from High School. It was funny seeing him in West Germany on one of his assignments a few days earlier, while delivering nuclear waste to the 69th Ordnance Group, of which his unit, the 545th Ordnance Company was under. He remembered him being a little hot tempered at times: save for the fact he was hard to get mad in the first place, but once mad it was hard to settle him down--an emotional character he did have, not like his brother, who was calm like a stone--but then, that was him: yet, given time, he'd cool down. For the most part, Evens was a discovery in himself thought Chris.

They were both--he and Evens--in all respects, developing alcoholics: they loved to drink back in those days, what my have been referred to as, 'the good old days of the neighborhood,' and then being in the Army, it also contributed to its ongoing love affair if anything, with the bottle. Again, Chris was disrupted from his meditation from a bang down the hallway, it sounded as if a fight was going on: a bash came, as if it cracked the wooden door to one of the rooms of the barracks framed arches. He opened his door to his four man room, and looked down the hallway--sure enough the sounds were from way down the hall: the sides of the walls were two-tone green and pale-egg white above the greens that went up the rest of the way of the wall, and across the ceiling and down the other side; the noise was coming from the very end room it seemed, on his right hand side, it was the middle of the afternoon. Again he listened intently: surely a fight of some kind he construed: he knew of three Army guys in that room, a Mexican who was always bragging how tough he was; a Southern white--called Red who sold dope to everyone who wanted it, if he wasn't strung out on it himself; and a black man Chris never really knew, just seen, he was big, but seemed harmless; all the same, he always was loosing his strips, from Corporal one month to Private the next, matter of fact, he had seen this very thing in his closet, that is: two sets of dress greens, one with private strips on them, and one with Corporal strips on them, thus saving time for running back and forth looking for a seamstress, and having them sawed on--: Chris walked back into his room, shutting the door behind him, sat back in his chair, and all of a sudden an incident occurred to him.

Chris was brought back to when he, Chick Evens, Johnny's girl, Karen, and the Shadow, Chris' girl [she was called the Shadow because she followed Chris around all the time, like a shadow would]; they were all in a bar in St. Paul, called 'Bram's,' before he went into the Army, specifically. In any case, during this time, "Hell's Outcast," came in, a motorcycle gang, and out of nowhere, Johnny and the gang started a fight with someone, Johnny being friends with them. Although Chick knew them, he never hung around with them, and so the brawl broke out, without Chick or Chris getting involve, and to Johnny's dismay, it seem a bit too pious. None the less, his girl was safe within the stall with the two, as the bar became more destabilized by the minute--it was as if the Gladiators of Rome had opened up the gates to the Coliseum for a festive-fight. From all corners of the bar, came: glasses flying, beer bottles and alike crashing recklessly everyplace, flying frantically by everybody's heads, bodies. People being knocked down, punched; people yelling, screaming.

Chris heard the bartender say, "I called the cops, they're on their way," a nice kind of warning for some odd reason, in hopes there would be no retribution afterwards most likely. Johnny was drunker than a skunk, and Karen was observing everything around Johnny, worried for him, yet not sure what to do; the Shadow was ducking, yet nothing had come to their booth, not yet anyhow; and Evens just looked at every move that was taking place in the bar, --Johnny's eyes caught his--Evens', Johnny the instigator for the most part, and Evens' friend; he looked like a drunken saber-tooth lion to Chris.

Said he [Evens], looking at Johnny about ten feet away:

"We better get out of here before the police come," at that moment he gave Chick a smiling-smirk ((if not a sneer)), and resumed fighting. From Chick's peripheral vision, he did a double take along side of his shoulder and the booths edge of the seat,--hence, towards the back of the booth a chair came flying; someone near Johnny had thrown it, or possible Johnny himself, possible anyone could have: and so it was, that someone had picked it up--the chair, noticing this one lone booth was not involved with the happy-go-lucky, dangerous fun, and wanted to insure they got their fate--but somehow, Chick quickly threw up his forearm, blocking the chair as it flipped against it--a moment prior flying in the air towards the heads of the whole booths; and as he blocked it, it fell onto another table: his forearm being a bit bruised. Then Chick got up, asking the three folks with him to get the hell out of there before it was too late, accordingly, making it to the door, as the police sirens were becoming louder in the background. He quickly grabbed Johnny, at Karen's request, throwing him into the cab and onto the floor, pushing him down with his foot as he tried to get up; whereupon, a policeman came and asked, looking into the cab, before it could take off:

"You see Johnny Low?" Chick replied, '...last I saw of him he was sick in the bathroom," then the police took off, and Chick told the driver to get moving, and he did.

--Chris looked out his barracks window, leaning on the sill, looked down and around at the busy and bustle below, then, triumphantly he leaned over to his radio, turned it up louder, drowning out the trouble-making angels of gloom down the hallway.

14

The Female Specialist
Specialist Jackson--at the 545th]

It was getting about that time for Sergeant Wright to head on back to the states, he had stayed forty-three out of his to be forty-four months at the 545th Ordnance Company; he had seen much happen in that time span. He had arrived a Corporal, and made Buck Sergeant, and was going up for Staff Sergeant soon, he would make it before he went to his next duty station he knew, possible in two months. His career had started at Fort Bragg, as a Private, and on to Alabama, where he became a Private First Class, and then on to the 545th as a Corporal, where he made Sergeant, and he'd be now assigned to Italy, after a short stay in the states, thus, where he would make Staff Sergeant.

As he continued to pass all the Surety Inspections, he had noticed that when he first arrived there was only one female on base, of which was in the Mess Hall, now there were several, some with technical positions, in the back area working on nuclear bombs; they were from all walks of life, and races: Black, Mexican and White women all working together, things were sure changing he told himself; matter of fact, he had heard that the 545th had received women now in the company on experimental bases to see how they would intermingle: even the MP's had one. It was a novelty for the most part yet, and the men liked it, yet the problem was arising where to put them all. This was the beginning.

Chris had gotten a call from a friend of his, a [Chief Warrant Office], CW3 McDaniel's, that his new Technical Nuclear Weapons Specialist had arrived, and she was a woman; and that they needed him to get her, her clearance right away: a Top Secret clearance, and would like it processed as fast as possible. This was not a new thing for Chris to hear, for the most part, everyone felt their people had, or should be given top priority; although Sergeant Wright didn't let on to this, he let the people think he was going out of his way just for them, and sometimes he would. In point of fact, it could take weeks, to get the process done, and sometimes days, and sometime even months. And a few times hours. This time the CW3 McDaniel's, wanted it in hours, saying he had most of the paper work completed on her already--and this was true. 'Well,' thought Sergeant Wright, 'why not try to accommodate,' for he was one of the few officers that would boast to the Commander, and inspectors when they came down from Washington D.C. to check on his records, boast about how good Wright was, that he was the best in his field; so it was easy for the sergeant to go out of his way for him, most willingly. And Wright never forgot that.

"Corporal, McGee [his assistant]," asked the Sergeant,

"I need you to hand carry this paper work on Specialist Jackson's through the process of getting her a top secret clearance so we can get her into the site working on them bombs, ASAP!"

"No problem Sergeant, I'll review the records, finger print her today, and tomorrow morning go down to Battalion and see what I can do." And so it was done, and Specialist Jackson got her clearance to work a little faster than the average person and Sergeant Wright got a phone call from his friendly Warrant Officer thanking him. Often times the name of the game was as it always was, 'you rub my back, I rub yours,' and for the most part it worked.

Specialist Jackson's Surprise

It was midday, and all of a sudden the siren went off, an alert was in progress, which happened frequently. In the process the front gates got locked, and the back area site was locked down also--the guards in the back area positioned themselves with their rifles and M60 Machine Guns, and all the Army personal on the site readied themselves for the ongoing mock drill; everything was to be secured and checked out in case of a real alarm, yet this alarm like all were either orders from Battalion, or Group level, and sometimes from even a higher echelon: but bogus for the most part. In the mist of all this everyone ran through their barracks and down to the Arms Room to get their weapons, and were instructed when to form a formation to get instructions for what the next step would be. Normally it would entail all to be prepared for an attack--that wasn't really an attack, to Sergeant Wright, a waste of time again he'd tell himself and his men, but he had no choice but to play the game, normally if he'd find out about when the drills would take place, he'd have something to do that day at Higher Headquarters, and be far away from the mock-emergency. Again, this of course was a trial, or dry run alarm to see how fast the site could be secured.

In the process, the orderly room got cramped with personnel, where at this point, about fifteen soldiers, three of them women, had to stand in the hallway waiting to see either the First Sergeant, or the Commander. Sergeant Wright being one of the fifteen, needed to see the First Sergeant on where his team should be, possible securing the records after the formation. As they all stood in the hallway waiting, a black soldier stood directly across from Sergeant Wright. She had big breasts, he had never seen her before, must be the new one he thought--Jackson maybe, and then he had seen her name tag: E. Jackson, her rank being Specialist-Four, equal to a Corporal. He found himself staring at her for some odd reason, possible at her big breasts--he told himself; possible in a daze thinking on the situation in addition to those big breasts she had, that covered her upper section, from her neck seemingly to her bottom rib.

"Something wrong Sergeant," said a voice: still in a daze, and almost on top of her breast with his eyes. [A pause.] She comments again, "What you looking at SERGEANT!" The sergeant looked up, right into her eyes--a long pause took place--"You see something you like Sergeant?" She was a bit rude he thought, no need to be that way, she had only needed to wake him up he thought. A few people started looking their way, said the sergeant: "Yup, I'm looking at the door knob right by...by your shoulder there--Specialist!" She looked with a smirk at him. He looked with a smile at her. Then he looked again, and again and finally started to look away toward another person when she asked:

"Now what Sergeant?"

"What's the E. for...?"

"You got my file, why not just check it out?" and turned her head way from him: evidently she knew who he was, that being, the Surety NCOIC. Thought, Sergeant Wright: '...that's what I get for getting her, her clearance right away.'

14.9.11

Best SixSixOne 661 Race Forearm & Elbow Guards LIME LARGE

SixSixOne 661 Race Forearm & Elbow Guards LIME LARGE Review





CHECK PRICE TODAY!






Technical Details

  • COLOR: Lime SIZE: Adult - Large (L)





SixSixOne 661 Race Forearm & Elbow Guards LIME LARGE Overview


Comfortable perforated EVA foam & vented armor.The Race elbow/forearm carries on the traditions of the knee/shin, in an elbow pad that does what it needs to do. It stays in place with its x-fit design, and stays cool with perforated EVA protection.
Ventilated closed cell foam padding.
Open front design maximizes air flow.
Longer forearm armor.
Vented plastics proteced yet allow cooling airflow.
Upper arm cuff stays in position.

SIZING:
Measure around your arm where the top & bottom of the pad ends.

SMALL - Top Opening - 11 inches / Bottom Opening - 8.5 inches / Length - 9 inches
MEDIUM - Top Opening - 11.5 inches / Bottom Opening - 9 inches / Length - 9.5 inches
LARGE - Top Opening - 12 inches / Bottom Opening - 10 inches / Length - 10 inches

12.9.11

Gi Collar Choke From Half Guard

Working from half guard, Robson Moura shows how to use your gi lapel to apply a neck choke. Switching your hip position and making the grab on your forearm is important to sink this in. www.facebook.com/RMNUBJJ www.robsonmoura.com

9.9.11

Cheap Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black) for $15.00 Shock Doctor

Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black) Review





CHECK PRICE TODAY!






Technical Details

  • 87% Polyester, 13% Spandex
  • CrushTech? can withstand thousands of impact cycles with absolutely no loss of efficacy
  • Anti-microbial
  • Moisture wicking





Shock Doctor Boy's Reflex Football Forearm Guard with CrushTech (Black) Overview


The Reflex Football Forearm Guard offers superior forearm impact protection in a low-profile, vented CrushTech™ impact pad. Unlike foam pads, which degrade with every impact, CrushTech™ offers consistent protection for thousands of impacts. Features anti-microbial 4-way stretch fabric and moisture wicking pad linings to keep athletes dry and cool and to minimize odor.

7.9.11

10th Planet Jiu Jitsu Technique: Back Attacks (Part 1 of 2) The Straight Armlock & The Forearm Crush

10th Planet Jiu Jitsu Technique: Back Attacks (Part 1 of 2) The Straight Armlock & The Forearm Crush

4.9.11

Snatch Single Leg Take Down Jerry Jones Ultimate MMA Nutley NJ Catch Wrestling Jerry Jones

Snatch Single Leg Take Down,Jerry Jones Ultimate Mixed Martial Arts, Nutley NJ 07110 MMA submission grappling Drills for children or adults, Jerry Jones Ultimate Martial Arts, Nutley NJ 07110, 973-662-9662 or www.Submit2no1.com, email at jjultimate@aol.com for a free class. Jerry Jones has been teaching MMA and Grappling since 1993 so we are hear to stay. We have produce many National and World Champions in submission grappling tournaments like NAGA World Championships, NAGA Nationals, NAGC, NAGA Battle at the Beach, and ADCC. Jerry was honored to receive, NAGA Instructor of the Year 2003. Jerry Jones Ultimate Mixed Martial Arts teach classes from tiny tots (potty trained) thru people into their seventies (also potty Trained ;o) - and have separate classes for age, ability and goals, from pro's to Joe's. Jerry Jones was awarded Instructor of the Year 2008 from Martial Arts Teacher's Association by president and founder John Graden, a student and world class fighter under the amazing Joe Lewis. Mr. Graden the founder of Napma and MATA appointed Jerry Jones to be on the MATA Advisory Board to help other school owners in the area of MMA (Mixed Martial Arts) and Grappling to be more competent in their techniques, the area of how to teach, safety, and Curriculum design. Jerry Jones teaches many school owners and students all over North America. Mrs. Jones is always demonstrating the proper technique and is also great at winning fights;) The Jones family of seven all train hard ...

2.9.11

Side Control Escape Recompose Guard.mov

A basic escape/transition from Side Control into Guard (Half or Full). Remember to only attempt this move when your opponent does NOT have the hand next to your hip. This works really well with the people that control over your body, under your shoulder and drive their shoulder into your face. This is a very common (and uncomfortable) position. When this happens try to make as much space as possible with your hips. Your opponents shoulder in the face can make getting a lot of space difficult but thankfully you do not need a lot. Once you have made a little space insert that knee into your opponents hip. Notice I drive to drive it far across. I do this for two reasons. The first reason is that you will be able to use the shin across your opponents hipline as a great shield to take weight and pressure off of your body. This will make it much easier to banana your body (push away with your shin and arch your back). The second reason is so that I can attempt to drape my leg over their leg in the back. This gives you a little bit of control over what transitions that can make, gives you some sweeping options from Half Guard and it puts a speed bump in their game if they decide to try and bail to standing (although the leg across the back does most of these things too). The banana of the body will be the hardest part. Make sure to use your shin and your whole body in this movement. If you watch the video you will notice that I have a good bit of body angle. Make sure to move ...